
The stories are formulaic, usually focused on the everyday struggles of fourth grader Nobita, the protagonist of the story. Doraemon possesses a fourth-dimensional pocket from which he can produce all manner of futuristic tools, gadgets, and playthings from a future department store. In a typical chapter, Nobita comes home crying about a problem he faces in school or the local neighborhood. After Nobita's pleading or goading, Doraemon produces a device to help Nobita fix his problem, enact revenge, or flaunt to his friends.
Nobita usually goes too far, despite Doraemon's best intentions, and gets into deeper trouble than before. Sometimes, Nobita's friends (usually Suneo or Jaian) steal the gadgets and end up misusing them. However, by the end of the story, there is usually retribution to the characters who end up misusing them, and a moral lesson is taught.
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